During these weeks i will be working on my level design and also working on testing and heuristic feedback, as well as updating my level design document whenever needed.
After having a 1 to 1 with my unity tutor i have recieved feedback saying that the concept sounds interesting but that i will have to keep an eye on the programming as it could easily spiral out of control and ruin the project. Due to this informatin i will be studying unity programming/scripting tutorials in my spare time so that i can try to avoid any problems to come.
Upon reaching the later stages of game production i have run into large problems with the programming as i was warned, even after watching and reading various tutorials on programming and scripting i have still run into this problem and can find no way of solving it, the problem is;
when trying to program a trigger to remove a "life" it does not occur i have gone over and over the scripting watched endless amounts of videos and read hundreds of tutorials, due to this i have to change some parts of my level to work around this programming problem, therefore my level will now be a more maze/puzzle based adventure level.
After all of the problems i have had with the programming, i have lost a lot of time and am behind on my production, i will now need all of the time i can spare to work on this level to get it completed.
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