Monday, 5 December 2011

weeks 1-4

The aim of this blog is to talk about what things i learn and what i have to do in the process of creating my own playable level using unity.

-I have been introduced to unity and taught the main mechanics of the game, such as how to pan the camera by using the right mouse button, and how to zoom in and out using the mouse scroller.
-Taught about terrain, how to create terrain using the terrain tab then clicking create terrain, upon doing so it is possible to edit the terrain using different "brushes" to create things like mountains hills etc. Once the desired effects are created it is possible to paint the terrain using a texture and the "paint terrain" button next to the create terrain in the tools tab on the right.
-Taught about importing files from 3d creation programs such as 3ds max, this is done by firstly exporting a 3d object from MAX as an FBX. file and then importing it as an asset into unity where it will appear as a prefab which can be draggd into the scene and used right away.

First assignement "level design document" has passed and everyone including myself has moved onto working on their levels, therefore there will not be alot i can update this blog with unless i bump into any new discoveries along the way.

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